Insert a ydr file into a Codewalker map
02 October 2025, Millois Juan, Berthon Lou, HSU Ming Yuan
A tutorial that allows you to import a ydr file into codewalker It will allow you to import a .ydr object into a Codewalker map.
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Download Codewalker
Select a ydr file in Open IV or Codewalker Explorer.
Open Open IV- Select a ydr file in the "x64" folders from Open IV or from Codewalker Explorer For easier later, first select a recognizable object and avoid choosing buildings or map pieces. (Examples of objects: a cup, an armchair, a television…)
- Copy the file name, right-click "copy name"
Open codewalker
- Unfold the panel on the right.
- Check "Enable mods" and "Enable DLC".
- Check Show toolbar at the bottom of the panel.
- Choose a recognizable place.
- Before creating an object, you need to create a ".Ymap" map, (which will serve as a scene in which you can insert objects).
- Go to the first toolbar icon "new", then select "New Ymap File"
- A panel will appear. By clicking on the "map1.ymap" tab you can change the default name from "map1".
- To create an object, you need to click on the Ymap menu then select "new entity". An egg (default object) will appear.
- At the "archetype" level, replace the name of the object with the one you previously copied in Open IV.
- Delete the ".ydr" from the copied name Normally your object will replace the egg
- You can now move or enlarge the object as you wish using the tools.
- If you want to place a new object you have to add a "new entity" again
Tutorial video at the end! (optional)
Resources
Chonkie210x2., Quick CodeWalker and OpenIV tutorial, youtube. https://www.youtube.com/watch?v=119y47jlqAo , 2019
Skaayz, install and map with codewalker (gta5rp), youtoube https://www.youtube.com/watch?v=JlTL7XiCTqE , 2020
Translated by AI from the French version.











