Insert a ydr file into a Codewalker map

02 October 2025, Millois Juan, Berthon Lou, HSU Ming Yuan


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A tutorial that allows you to import a ydr file into codewalker It will allow you to import a .ydr object into a Codewalker map.

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Download Codewalker

  • Download the zip file containing Codewalker here
  • Download the Open IV file here

Select a ydr file in Open IV or Codewalker Explorer.

Open Open IV
  • Select a ydr file in the "x64" folders from Open IV or from Codewalker Explorer For easier later, first select a recognizable object and avoid choosing buildings or map pieces. (Examples of objects: a cup, an armchair, a television…)
  • Copy the file name, right-click "copy name"

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Open codewalker

  • Unfold the panel on the right.
  • Check "Enable mods" and "Enable DLC".
  • Check Show toolbar at the bottom of the panel.

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  • Choose a recognizable place.
  • Before creating an object, you need to create a ".Ymap" map, (which will serve as a scene in which you can insert objects).
  • Go to the first toolbar icon "new", then select "New Ymap File"
  • A panel will appear. By clicking on the "map1.ymap" tab you can change the default name from "map1".
  • To create an object, you need to click on the Ymap menu then select "new entity". An egg (default object) will appear.

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  • At the "archetype" level, replace the name of the object with the one you previously copied in Open IV.
  • Delete the ".ydr" from the copied name Normally your object will replace the egg

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  • You can now move or enlarge the object as you wish using the tools.

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  • If you want to place a new object you have to add a "new entity" again

Tutorial video at the end! (optional)

Resources

Chonkie210x2., Quick CodeWalker and OpenIV tutorial, youtube. https://www.youtube.com/watch?v=119y47jlqAo , 2019

Skaayz, install and map with codewalker (gta5rp), youtoube https://www.youtube.com/watch?v=JlTL7XiCTqE , 2020 


Translated by AI from the French version.

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