How to make an object invisible in Blender
October 1, 2025
In this tutorial, you will learn how to modify a GTA object in Blender: import the model, work on it, and then put it back in the game.
Required tools: GTA V, Open IV, CodeWalker, Blender + Sollumz extension
Tutorial verified and updated on 24/03/2026 by Robin Moretti
Prerequisites
- GTA V installed
- Open IV installed
- CodeWalker installed
- Blender and the Sollumz extension installed
Step 1: Export the vehicle
- Open CodeWalker and follow the path:
mods → x64e.rpf → level → gta5 → vehicles. - Enable Edit mode.
- Select
buffalo2.yftandbuffalo2.hi.yft, right-click → Export XML.
You get two files: buffalo2.yft.xml and buffalo2.hi.yft.xml.
Step 2: Import and modify the hi.yft.xml file in Blender
- Create a new Blender project, then delete all content from the scene (
A→X). - Press V, choose Import CodeWalker XML, then select
buffalo2.hi.yft.xml. - Delete the collision box, then select the entire vehicle (
A). - In the Sollumz Tools → View panel, click on Hide Collision and Hide Shattermap. This hides the skeleton and elements not to be touched, leaving you free to delete unwanted parts (except the wheels).
⚠️ For any hidden object, never touch the skeleton and leave at least one polygon of each part.
Step 3: Export from Blender
- Select the entire car (
A). - Press V, choose Export CodeWalker XML, specify the destination folder and confirm.
Step 4: Re-import into CodeWalker
- Open CodeWalker, go back to
mods → x64e.rpf → level → gta5 → vehicles. - Enable Edit mode.
- Import the XML file exported from Blender.
Step 5: Repeat steps 2, 3, and 4 for the second file (buffalo.yft.xml)
⚠️ Deletion must be exactly the same for both files to avoid any issues.
You can now launch GTA V with your vehicle made invisible.
Video tutorial
Translated by AI from the French version.













