How to make an object invisible in Blender

October 1, 2025
  • Anne‑Sophie FOFANA
  • Romain NIVELLE
  • Sydney MAZE
  • Léanne LE PREVOST

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In this tutorial, you will learn how to modify a GTA object in Blender: import the model, work on it, and then put it back in the game.

Required tools: GTA V, Open IV, CodeWalker, Blender + Sollumz extension

Tutorial verified and updated on 24/03/2026 by Robin Moretti

Prerequisites

  • GTA V installed
  • Open IV installed
  • CodeWalker installed
  • Blender and the Sollumz extension installed

Step 1: Export the vehicle

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  1. Open CodeWalker and follow the path: mods → x64e.rpf → level → gta5 → vehicles.
  2. Enable Edit mode.
  3. Select buffalo2.yft and buffalo2.hi.yft, right-click → Export XML.

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You get two files: buffalo2.yft.xml and buffalo2.hi.yft.xml.

Step 2: Import and modify the hi.yft.xml file in Blender

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  1. Create a new Blender project, then delete all content from the scene (A → X).
  2. Press V, choose Import CodeWalker XML, then select buffalo2.hi.yft.xml.
  3. Delete the collision box, then select the entire vehicle (A).
  4. In the Sollumz Tools → View panel, click on Hide Collision and Hide Shattermap. This hides the skeleton and elements not to be touched, leaving you free to delete unwanted parts (except the wheels).

⚠️ For any hidden object, never touch the skeleton and leave at least one polygon of each part.

Step 3: Export from Blender

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  1. Select the entire car (A).
  2. Press V, choose Export CodeWalker XML, specify the destination folder and confirm.

Step 4: Re-import into CodeWalker

Screenshot 2025-10-06 10 32 50.png Screenshot 2025-10-06 10 33 15.png

  1. Open CodeWalker, go back to mods → x64e.rpf → level → gta5 → vehicles.
  2. Enable Edit mode.
  3. Import the XML file exported from Blender.

Step 5: Repeat steps 2, 3, and 4 for the second file (buffalo.yft.xml)

⚠️ Deletion must be exactly the same for both files to avoid any issues.


You can now launch GTA V with your vehicle made invisible.

Video tutorial

Watch the video here


Translated by AI from the French version.

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